PS5 vs Xbox Series X: which is better?

PS5 vs Xbox Series X: which next-gen console should you buy?
(Image credit: Future)

The next generation of consoles – the Xbox Series X and PlayStation 5 – arrived in 2020 and have proven hugely popular with gamers. There's also the cheaper (and less powerful) Xbox Series S as well as refreshed slim PS5s to consider.

Previous console wars tended to usher in a resolution revolution, but as the leap to 4K and HDR was already taken care of by the mid-generation Xbox One X and PS4 Pro, that's not the case this time around.

Instead, the Xbox Series X and PS5 represent the frame rate and ray tracing revolution. Games are still targeting 4K, but they run faster, feel more responsive and look significantly prettier on average.

To some, this may not sound nearly as big as the jump from, say, PS3 to PS4, but it's important to remember the PS3 was capable of 1080p output just like the PS4. In reality, the PS5 and Series X represent substantial jumps in power.

The whole story is a lot more complicated than you might think, not to mention the question of 4K Blu-ray playback and which is the best streamer, so take a look down below for the ultimate comparison between Series X and PS5.

PS5 vs Xbox Series X: price

PlayStation 5 vs Xbox Series X

(Image credit: Future)

In August 2022, Sony raised the price of the PlayStation 5 (disc edition) in certain countries. It now costs £480 / $499 / AU$800. The Xbox Series X is slightly cheaper in the UK and Australia – it costs £449 / $499 / AU$749. 

There are more affordable, disc-less versions of each console available. The Xbox Series S costs just £249 / $299 / AU$499. The PS5 Digital Edition is quite a bit more expensive, at £390 / $399, AU$650.

Sony has also introduced slim versions of both PS5s. For the disc edition Slim, pricing matches that of the original, while curiously, the disc-less Slim is slightly more expensive than the original at £389.99 / $449.99 / AU$679.95.

You can buy a disc drive for your disc-less Slim, but it will cost you £100 / $80 / AU$159 for the pleasure. Both PS5 Slims also ship without a vertical stand, which will run you £25 / $30 / AU$49 if interested.

Sony has gone on record to say that once the stock of the original PS5 is exhausted, which has not yet happened at the time of writing, only Slims will be made available. So, the PS5 Slim is very much the future of PS5. 

The PS5 Digital Edition is simply a standard PS5 with the disc drive removed, whereas the Xbox Series S has a number of performance downgrades when compared to the Xbox Series X. In other words, the two disc-less next-gen consoles aren't designed to compete directly with one another.

Both consoles remain in relatively high demand, but it's substantially easier to buy either one now than it once was. In general, though, pricing is largely a match between the top models of both consoles.

** Winner: Draw **

PS5 vs Xbox Series X: design

PlayStation 5 vs Xbox Series X

(Image credit: Future)

The two consoles look strikingly different. 

The design of the Xbox Series X looks not too dissimilar to a matte black tower PC – a clear departure from the Xbox One – that can be stood vertically or laid horizontally. It measures 30 x 15 x 15cm (hwd), weighs 4.45kg and works with a 130mm fan that draws cool air up through vents in the bottom and sends hot air out through outlets at the top. Unlike previous generations of Xbox, there's no HDMI input or optical output.

Compared with the quite utilitarian appearance of the Xbox Series X, the PS5 looks very sci-fi. Its curvaceous lines and glossy white finish contrast with the Xbox's sharp, geometric silhouette and stealthy matte black paint.

Some say that the PS5's white shell has the look of a high-collared catsuit, with an opening that plunges down to create a 'V' that could denote that this is the fifth-generation PlayStation.

As for dimensions, the PS5 is absolutely huge. While it's a touch slimmer than the Xbox Series X (14cm vs 15cm), it's significantly taller (39cm vs 30cm). It can be laid horizontally if preferred, but the PS5's size can still cause issues for those with limited space in their equipment racks, particularly as you have to allow space around it for air to flow.

Like the Xbox Series X, the PS5 uses a single fan that is unusually large (by console standards) to keep itself cool, which it does very quietly indeed. Unlike the Xbox Series X, it’s not completely inaudible in a silent room, but the consistent whirr is quiet enough to be drowned out by any sound coming from your TV or sound system.

With both consoles, the disc drive is noisier than the fan, particularly when playing a 4K Blu-ray. Here, though, we peg the PS5 at about 5dB quieter than the Xbox. That’s enough to make a difference and, while neither will intrude on your movie soundtrack, you are more likely to notice the Xbox in the quieter moments. It isn’t an issue with games, at least, as even those bought on disc run primarily from the consoles’ built-in storage.

If you're thinking about picking up a PS5 Slim, it's around 30% smaller and 24% or 18% lighter, depending on whether you go for a disc drive or not. In general, the design of the Slim is a match for that of the original; although, it's not as chunky as its older brother, giving it a sleeker look all around.

It's also worth noting that the PS5 Slim does not include a vertical stand, so if you plan on standing your PS5 Slim upright, you will have to buy the stand separately. Without an additional purchase, Sony includes plastic feet to rest your PS5 Slim horizontally, which may not work for every setup.

Ultimately, while the Xbox is the duller-looking of the two consoles, it's also the more practical. However, the Slim model of the PS5 meaningfully reduces the heft of the original version, making it easier to fit inside tighter spaces.

The choice here comes down to whether you want a console with a more interesting design that may be a tad tougher to fit in your entertainment console, or if you'd prefer a safer look with a device that's more traditional.

** Winner: Draw **

PS5 vs Xbox Series X: specs

PlayStation 5 vs Xbox Series X

(Image credit: Future)

Before we dive into the specs, it's worth pointing out that there are now two PS5 models making the rounds — the original CFI-1000 launch version, and a revised CFI-1100 unit. 

Don't panic, there's not a new PS5 console out there already. The changes refer to some internal tweaks to the heatsink and a few other minor changes. Initial fears about the newer model running hotter have thankfully been laid to rest, as both consoles offer the same performance and gaming experience. With that cleared up, let's dive into it:

In the battle of the spec sheets, the PS5 appears to lose out against the Xbox Series X. Both have 8-core CPUs from AMD, but the Xbox’s are clocked at 3.8GHz while the PS5’s are 3.5GHz. Both consoles also use AMD graphics processors, with the Xbox’s providing 12 teraflops of power to the PS5’s 10.28 teraflops. 

Both consoles use SSDs (solid-state drives) rather than mechanical hard disk drives, with Microsoft offering a terabyte of storage to the PS5’s 825GB. But the way Sony has designed and integrated the PS5’s storage makes it so fast (more than twice as fast as that of the Series X, in fact) that it essentially boosts overall console performance.

While the original PS5 featured 825GB of internal storage, the updated Slim models sport the same full-fat 1TB you see on Xbox Series X. If you opt for the original PS5, while supply is still available, you'll end up with slightly less space, but if you go for the slim disc-less version, you will spend a little extra.

But neither console uses their power to deliver 8K. Despite 8K being mentioned at various times by both companies in the run up to launch, it's simply not an option in the menus of either machine. Instead, in both cases 4K at 60Hz is the performance target, with 120Hz and/or some fancy next-gen graphical features available via some games.

Of those next-gen graphical features, it's ray tracing that's most significant. This new (to console) technology massively improves lighting, shadows and reflections, and has the potential to transform almost everything you see on screen, making games look vastly more realistic. Both consoles support it.

In a number of cases, games allow you to choose between prioritising presentation or performance, which often boils down to a choice between ray tracing or higher frame rates. It's worth pointing out, though, that 120fps gaming is only available if your TV supports 4K@120Hz signals, and very few currently do. In fact, we’re only aware of one model under 55 inches that supports 4K@120Hz (the LG OLED48CX). Check out our list of the best gaming TVs for guidance.

ALLM (Auto Low Latency Mode) and VRR (Variable Refresh Rate) are becoming more common on TVs, and the latter in particular is a real boon for gaming. Only the Xbox Series X currently supports these, though. Sony has added VRR to PS5, as well as VRR support to most of its 2022 and 2021 TVs.

Ultimately, in action, there's very little to choose between the two consoles in terms of gaming performance. Play the same game on both consoles and graphical fidelity and performance are near identical, and they both load titles in the blink of an eye. Any gulf in performance may become more evident as true made-for-next-gen games become more advanced and graphically demanding but, at the moment, they're pretty neck and neck. The PS5 has had a recent update which has shown to make a tiny difference in some games (read: a 1-3 per cent performance boost), but all told, things are still very much neck and neck.

There are some sonic points of difference, though. The Xbox Series X supports Dolby Atmos for gaming, streaming and Blu-rays, while it's only available for Blu-rays via the PS5. The PS5 counters with its own, bespoke 3D audio processing, called Tempest. This is available via headphones and TV speakers, and works a treat.

Dolby Vision has also started to make its way onto Xbox consoles. And nearly 100 titles now support FPS Boost – a feature which makes previous-gen console games look better on the Xbox Series X and S.

Sony is making a push for virtual reality with the PS5, unveiling both a VR headset and controllers to work with the console. While Microsoft was said to be doing the same for its consoles, it has since scotched those rumours.

Away from gaming, both consoles offer plenty of streaming apps, from Netflix and Amazon Prime Video, to Apple TV, Disney+ and YouTube. In the UK, both launched without BBC iPlayer, though Microsoft soon brought it to the Xbox consoles and Sony followed suit.

Sony has revamped PS Plus to better compete with Xbox Game Pass, but Microsoft has hit back with a new 'family plan', which is due to launch in 2023. Sony has been busy on the accessory front, too. PS5 owners will be treated to a new customisable DualSense Edge wireless controller in early 2023, ahead of the launch of the new PS VR 2 virtual reality headset. There is even talk of Sony launching a 'PS5 Pro' in 2023, to compete with the (rumoured) updated Xbox Series X.

In terms of user experience, the PS5 had a significant lead at launch. This was because as soon as you turned the console on, it was clear that you were diving into the next-gen. While the Xbox Series X bizarrely seemed determined to convince you that it was just like the Xbox One you owned before it, the PS5 screamed newness from its sultry logos and 4K HDR user interface, to its new home screen with game ‘cards’ that fill your screen and speakers when highlighted. It’s a fresh, super-stylish presentation, but familiar enough to ensure that existing PS4 gamers will quickly find their way about. The clear icons, logical layout and snappy operation aid its usability, too. Xbox has now closed the gap somewhat thanks to the launch of a new 4K dashboard. It still looks very familiar, though.

The PS5 has an even better next-gen trick up its sleeve in the form of Astro’s Playroom, which is pre-installed on the console. Not only is this a great platforming game in its own right, it also serves as an ingenious introduction to the new DualSense controller’s many features, plus the super-polished, super-smooth 4K/60Hz presentation.

While the actual gaming performance is so far very similar across machines, these extra next-gen bells and whistles win the PS5 this round.

** Winner: PS5 **

PS5 vs Xbox Series X: controllers

PlayStation 5 vs Xbox Series X

(Image credit: Future)

Both consoles come with natty new controllers, but there's no denying that the PS5's new DualSense is the more significant and, ultimately, better of the two.

While most are unlikely to see or even feel the difference, the new Xbox controller is a little smaller than its predecessor, which should make it easier for younger and smaller gamers. 

The underside is more prominently textured, too, and that mottled effect has also found its way to the surfaces of the two trigger buttons; these are matte rather than glossy, and curve to a less prominent peak. Overall, the new controller is a little easier to grip and more ergonomically advanced, which can only be good.

On the face of the controller is a new Share button, ‘inspired’ by that of the PS4’s DualShock 4. Tap the button to instantly save a screenshot, hold it down for a couple of seconds to capture the last 29 seconds of gameplay. The d-pad, meanwhile, has been tweaked to resemble that of the Elite Controller Series 2. This makes it more useful for games that require sweeping actions (combo-tastic fighting games, for example), without overly sacrificing the positivity of presses up, down, left or right.

The controller also features what Xbox calls Dynamic Latency Input (DLI), which is supposed to immediately synchronise each controller input with what you see on screen. Your TV's lag will also come into play here, of course, but speeding things up at any point in the process can only be a positive. Certainly, the console feels eager to respond to commands, though how much of that is down to DLI and how much is down to the console’s increased performance elsewhere is hard to know.

The Series X controller is better than the already excellent controller before it, but not drastically so. We wouldn’t recommend rushing out to replace your controllers, and you don’t need to either: Xbox One controllers work just fine with the Series X.

It's a different story with the PS5's DualSense, though, which is a massive step up from the DualShock 4 that preceded it and is packed with technology that helps immerse you in the games you play in new and inventive ways.

It’s all down to a series of motors that provide haptic feedback as well as resistance in the triggers. Pull down the left trigger to aim down the sites of a gun in Call Of Duty: Black Ops Cold War and the resistance under your finger varies, depending on the weight of the weapon. Pull the right trigger and the first bit of movement is light before you get to a sort of bite point that you need to click through to fire the gun.

Switch to Astro’s Playroom and you can feel raindrops as they land on the character's umbrella. It may sound gimmicky but, thanks to the quality of the engineering and the way it’s seamlessly integrated with the visuals and sound, the reality is far from it.

The DualSense is bigger than the PS4’s DualShock 4 and quite weighty, too. The general shape and button layout is the same, though, and if you’re comfortable gaming on a PS4, you should have no problem here.

One other addition that’s fairly easy to miss (and even dismiss) is the DualSense’s integrated microphone, which has its own mute button above. This allows you to plug any pair of standard wired headphones into the bottom of the controller while still being able to communicate with friends in online games.

That's a particularly big deal because any standard headphones plugged into the DualSense can take advantage of the console’s bespoke 3D audio technology. The controller’s integrated microphone makes voices sound tinny, but clarity is decent as long as there isn’t much background noise. 

In late 2022, Sony announced a newer, even more powerful DualSense Edge controller. For fans of premium controllers, the DualSense Edge's list of features will feel familiar. You'll be able to remap your controls on the fly, adjusting sensitivity, and you'll even be able to adjust the travel distances and dead zones of your triggers, allowing for faster inputs when playing games. Conveniently, you'll also be able to fully replace sticks on the DualSense Edge, so you won't have to worry about any complicated repair process.

It's not cheap. The DualSense Edge will carry a recommended retail price of £209.99 / $199.99 USD (around AU$375) when it launches on 26th January 2023. That puts it above Microsoft's high-end Xbox Elite Wireless Controller Series 2 (£159.99 / $179.99 / AU$249.95). We've not reviewed the new Edge controller, so we'll have to leave that out of the equation for now. 

Ultimately, the standard PS5 DualSense controller is excellent in its own right and allows everyone to experience 3D audio even when gaming with friends.

** Winner: PS5 **

PS5 vs Xbox Series X: picture quality

PS5 vs Xbox Series X: picture quality

(Image credit: Future / Call of Duty: Black Ops Cold War, Activision)

As mentioned above, the actual gaming performance of the two consoles is incredibly close, although VRR does give the Xbox Series X the upper hand in terms of fluidity – assuming you've got a compatible TV.

The long and short of it is that both consoles provide native 4K gaming at frame rates that are often double those of their predecessors, and there's often extra graphical detail and polish, too. You might be playing the same games as those people still using a PS4 or Xbox One, but there's no denying the generational upgrade in terms of presentation and performance. 

If you're considering using one of these next-gen consoles as a Blu-ray player, there are things to bear in mind, such as the fact that the Xbox Series X supports Dolby Vision but the PS5 does not. On the other hand, the Xbox Series X is a fair bit louder than the PS5 when spinning a 4K Blu-ray.

Ultimately, neither is up there with even affordable standalone players such as the Sony UBP-X700 for detail and subtlety, although each puts in a perfectly respectable performance.

It's a similar story with streaming. A standalone streamer such as the Apple TV 4K puts in a more nuanced and authentic performance, not least because it's happy outputting content at its original refresh rate, unlike both of the consoles. The PS5 even goes so far as to upconvert SDR content to HDR, which creates colour and contrast issues with some films and TV shows. The Xbox Series X doesn't do this, and that's to be applauded. The Xbox's support for Dolby Vision is a big deal for streaming, too, assuming you've got a TV that also supports it.

All told, it's a case of swings and roundabouts here. Gaming performance is roughly equal, the PS5 is (currently) the better Blu-ray player and the Xbox Series X is marginally the better video streamer. Ultimately, which is right for you will depend on your priorities, but this round has to go down as a draw.

** Winner: Draw **

PS5 vs Xbox Series X: sound quality

Spinning up the bombing-run scene of Unbroken via Blu-ray, it turns out that the PS5 can do a very good job of Dolby Atmos soundtracks when given the chance (remember; it only supports Dolby Atmos when playing Blu-rays). It doesn’t quite have the crispness or dynamic punch of a dedicated player such as the Sony UBP-X700, but the console produces a muscular, room-filling sound with good clarity and well-placed sound effects.

While Dolby Atmos isn’t an option for games, those who already own a surround sound system will be relieved to hear that that’s still the optimal way to enjoy game soundtracks.

That’s not to say the PS5’s bespoke 3D audio system isn’t good, because it really is. We test it with a pair of B&O BeoPlay H2 on-ears and the extravagant Grado GS2000e over-ears, each plugged into the DualSense controller, plus the official Sony PlayStation Pulse 3D Wireless Headset. In each case, we find that the so-called Tempest Engine delivers open, spacious and atmospheric sound with good placement of effects and a convincing sense of three-dimensionality.

In the CIA safehouse at the start of Call Of Duty, the 3D audio gives a real sense of the cavernous nature of the place, the distance of each character as they speak and the echo as their voice reacts to the interior walls of the warehouse. You get none of this when listening in simple stereo.

There’s a slight synthetic note to the presentation that isn’t there when listening through proper speakers and, try as it might, the processing can’t quite place effects directly in front or behind you. Still, if you don’t already have a surround sound package, the PS5’s 3D audio is an excellent solution that makes use of the headphones you may already own.

For a games console, the Series X is very capable, sonically speaking. It gets to the core of a soundtrack and delivers it with reasonably impressive clarity, solidity and atmosphere. Play an Atmos-enabled game or film, such as 1917 or Gears 5, and the console delivers a great sense of place, filling the room with effects that sweep across the soundstage as the action unfolds.

That said, if you once again compare the Series X to the Sony UBP-X700 Blu-ray player, it’s clear that the latter is a sonic step-up in just about every way. As Lance Corporal Schofield makes his mad dash through the enemy-infested streets in 1917, the Sony’s added punch, detail, precision and dynamic expression combine for a more intense and engaging experience.

But maybe that's an unfair comparison (no one really expects a games console to trump a dedicated Blu-ray player for sound, after all). And in its own right, the Xbox Series X’s audio performance leaves little room for complaint. And if you add the Xbox Wireless Headset you can have Dolby Atmos and DTS Headphone:X piped directly into your ears.

When all is said and done, this has to be put down as another draw. The PS5's very limited Atmos support is bothersome, but its bespoke, headphones-based 3D audio makes up for that. Honours even.

** Winner: Draw **

PS5 vs Xbox Series X: games

PS5 vs Xbox Series X: games

(Image credit: LG / Marvel's Spider-Man: Miles Morales, Sony)

2022 was a great year for PS5 games, with the likes of God of War: Ragnarok, Gran Turismo 7 and Last of Us: Part 2 delighting gamers. 2023 is set to be another cracker, with Spider-Man 2 and Forspoken on the way, not to mention PS VR exclusive Horizon: Call of the Mountain.

Still, practically every game available on the PS5 is also available on PS4. The same is broadly true of the Xbox Series X. The biggest game of 2021 was the long-awaited Halo Infinite, but there's plenty coming the way of the Xbox in 2023, including Starfield, Redfall and Hogwarts Legacy.

Of course, the advantage of the next-gen consoles' focus on backwards compatibility is that each has a huge library of existing games ready to be played. These libraries share many games, with most third-party developers producing titles for both Xbox and PlayStation, but there are, of course, games exclusive to each.

Which selection is 'better' will likely depend on the sort of games you're into, but it's probably fair to say that PlayStation once again has the advantage here. Xbox's Forza Horizon 5 and Gears 5 are excellent, but we don't think many people would claim that access to those trumps PlayStation mega-hits such as Spider-Man: Miles Morales, The Last of Us Part II, Ghost of Tsushima, Uncharted 4, God of War, and Horizon Forbidden West (currently top of our best PS5 games).

Ultimately, this is a very tricky round to call. The PS5 wins in terms of exclusives both new and existing, but the Xbox Game Pass is an amazing offering, and continues to have the edge over PS Plus. We're calling it a draw.

** Winner: Draw **

PS5 vs Xbox Series X: verdict

PlayStation 5 vs Xbox Series X

(Image credit: Future)

As we mentioned right at the start, this is a new console generation unlike any before it; a console generation that doesn’t unlock gaming in a new resolution, and doesn’t bring with it a raft of new games that can only be played on the new machines. That leaves the PS5 and Xbox Series X having to justify their next-gen credentials in other ways, and Sony’s console does this far more effectively than Microsoft’s.

It isn’t down to the gaming performance, though. Game after game suggests that, despite the differences in specs, the actual delivery is close to identical. Both consoles deliver a super-solid 4K@60Hz experience, and both allow for the addition of beautiful ray tracing or 120Hz action on certain games. When it comes to cross-platform gaming, there’s no winner or loser here.

That could well change in the future. This first batch of cross-platform games is also cross-generational. Almost every one of them has been designed to run on no fewer than ten consoles, from the original Xbox One to the Series X on one side, and the original PS4 to PS5 on the other, so expecting them to be fully optimised for next-gen is just silly. Once fully optimised games become a reality, likely in the next year or two, perhaps we’ll see performance gaps between the PS5 and Xbox Series X appear but, for now, there just aren’t any of real significance.

But when it comes to justifying itself in other ways, the Xbox Series X suffers from some peculiar decisions on Microsoft’s part. The whole experience is just too familiar. At every stage the console seems determined to convince you that it’s just like the Xbox One you owned before it. That’s likely a result of the company seeing Xbox as a platform designed to work across lots of different hardware, including PCs, but it feels like a misstep here. If you’ve just forked out getting on for $500 / £500 / AU$800 on a new games machine, you want the whole experience to feel sparkly, fresh and next-generational.

None of which is to say that the Xbox Series X isn’t a very good console. It delivers on its performance targets, it’s near-silent at almost all times, it’s decidedly compact next to the PS5, and its controller has had some neat little tweaks. It just doesn’t go quite far enough, particularly in comparison to the PS5.

The moment you turn the PS5 on, it dazzles you with its flashy new user interface, delivered in native 4K and HDR. It comes bundled with a new controller that boasts genuinely game-changing haptics. It’s got a bespoke new 3D audio engine that can be tapped into by anyone, regardless of budget and space. And it comes bundled with an exclusive new game that perfectly introduces you to all of these new features.

Both consoles perform fairly well as streamers and Blu-ray players, but they each have their flaws in these regards and are beaten by dedicated players, so there’s little reason here to choose one over the other.

In other words, it really comes down to gaming, just as it should, and in this regard the PS5 comes out on top by going beyond resolution and refresh rate and delivering an overall experience that’s truly next-generational.

** Overall winner: PS5 **

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  • John Adam
    I was hyped for most of these till I saw fable. Played all of them 3 were disappointing but 1 and 2 were legends. If you never played the original fables games go do so promptly
    Reply
  • whitedragem
    Here is a ‘weakly presented argument about the present state of play between the three ‘large’ home console players:
    This is unique, most journalists miss a lot of the fundamentals, and sadly- this video doesn’t go into enough depth.
    Unlike professional journos, there are no edits, no script and therefore it has ‘error’s and could hammer home a few more points (like ‘just how customised Epic made the PS5 chip to benefit Unreal Engine 5 ‘future’ capabilities)

    https://www.youtube.com/playlist?list=PLgjf6gNBbEAImNl7BpLy45Mg7ywQGzgmn
    whathifi presented a good write up, but it fails to present from a point of view of understanding the console ecosystems. (plays it safe: certainly NOT a fan of either platform= good unbiased journalism).

    too many people out there determined to see some ‘on paper’ (spec sheet) numbers = a ‘war victory’… the only war should be for ‘pro consumers’, and hence decisions are SUPER EASY; even if most press outlets weirdly get it so, so wrong….
    Reply
  • Sliced Bread
    Worth noting the age of the buyer.

    I bought a PS5 for my 11 and 6 year old and tbh good quality age appropriate games are thin on the ground.

    From what I’ve seen of the Xbox line up the selection is much more suitable.

    Also worth noting Microsoft is running around buying up games companies left right and centre. If I was to buy again it would be an Xbox.
    Reply